Jim Freeman
PragueWriter.com

NOVELS

Since 1993 I have completed three novels.

No doubt all writers have their own systems of creation, but for me Novels are a long conversation in which I control the dialog, never wishing to have said this or expanded upon that after the guest has departed and gone home.

And yet there is a point, usually thirty or so pages into the work, when my characters take off on their own, surprising me, taking me places I had not expected to go. That's when joy takes over, when it becomes less a job and more an adventure.

Whether or not I have done it well is always a question and I suspect this is true of the best as well as the worst writers. But like conversation, fiction will always find an audience. Perhaps not best- seller audiences, but someone who cares to listen. And that after all, is what conversation is all about, why we talk to each other and hope to expand our community of friendships---to alternately say something worth while and listen to someone who amuses, entertains or captures our imagination with an idea.

The first three novels are all quite different. EVOKE is a socio-political story based upon what I believe will be a confrontation with virtual reality.

Letters From Ceilia tells a woman's story of business success and personal frustration.

The Island, a darker tale of confrontation in southern Illinios duck hunting country and its aftermath, walks the narrow path between reality and other worlds.

EVOKE (published 9/2000)

From the New York Times, August 11, 1998---"Consider the work of researchers at British Telecommunications P.L.C. in the area of implanted chips. One project, somewhat ominously dubbed Soul Catcher, seeks to develop a computer that can be implanted in the brain to complement human memory and computational skills. In addition, it would enable the gathering of extrasensory information -- in this case, data transmitted by wireless networking.

It is hard to imagine the full consequences of uninterrupted access to that network through an implanted computer that renders each of us a node in a global tapestry of information. Without safeguards, for example, the enhancement of our brains could easily destroy our minds, leaving us unable to distinguish reality from virtual reality--- maybe even self from non-self.

In the end, perhaps the most frightening question in these futuristic visions of the mind-machine meld is who or what can be entrusted to run the system? . . "

EVOKE probes these questions in the fictional context of government control over the source as well as access to a myriad of virtual experiences---sex, food, travel, knowledge, sports.

At stake, billions in revenue and the Presidency itself. At risk, family dynasty, civil institutions, human relationships, ambition and perhaps the very survival of the Republic as we have known it.

click here to read SAMPLE CHAPTER from EVOKE

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Letters From Ceilia (unpublished)

Ceilia Lybrand has it all, a career that's bringing her money and recognition along with a live-in stockbroker jock boyfriend.

The chance finding of a document on a company copy machine sets her on a path of self and career assessment that turns her life upside down, brings her face to face with who she is and tests her willingness to put it all on the line.

Support is half a world away in a continuing e-mail exchange with someone she's never met, close as a keyboard, distant as a voice in the night.

click here to read SAMPLE CHAPTER from Letters From Ceilia

The Island (unpublished)

Hank Edson is a northern man confronted by an old southern outlaw who craves his property, an isolated 800 acre island duck club of rare beauty adjoining the Illinois River.

A Chicago area contractor by trade, Hank's money, sweat and love are tied up in the club to the occasional detriment of his marriage as well as the family business.

Gart Haggard, an old man with a lifelong local reputation as a poacher, market hunter and hell-raiser, stalks the island as if it were his own, a willful challenge to Hank's ownership of the land.

Gart's history is rife with confrontation with game wardens, as well as anyone else unwise enough to cross him. Congenial over a beer, helpful to anyone in need, his wife abuse and general lawlessness is tolerated with a degree of pride by the locals. "Aw, that's just Gart's way," they're likely to chuckle.

A local character in the most evil sense of the term, his trademark a silver and turquoise Indian bracelet that he's worn so long it no longer slips over his wrist. Dark legends are attached to that bracelet and the man who wears it.

Coveting Hank's island since his early years and convinced of his destiny to one day own it, Gart has long tried to intimidate Hank by theft, trespass and occasional burnings. The law is useless to Hank as an outsider in Madison County, Gart relentlessly coming and going secretively as he damned well pleases.

Their ultimate confrontation unleashes powers beyond the ordinary reach of our understanding, in a tale of irresistible force meeting immovable object.

click here to read SAMPLE CHAPTER from The Island

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